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Showing posts from July, 2021

SWE Project #2: Hypothetical Software Engineering Behavioral Analysis on COVID-19 Part I

(Disclaimer: Analysis is in progress. I am reviewing for a few things. The language is a bit sensationalistic, but I am my own worst critic sometimes. This is only a hypothetical software engineering explanation to COVID-19. This is an independent analysis.)   A small hypothetical analysis on COVID-19 using Computer Science fundamentals. This analysis began before the COVID-19 Delta variant. I am in the process of analyzing the Delta variant to see what can be gleaned from it.  I'll continue adding slides until the presentation is complete. I need to remove some fluff as well as organize some elements of the COVID-19 presentation a bit more. This is Part I of the presentation. It lays the groundwork to understand the rest of the presentation.

GTA Online Samurai DLC Afterthoughts & Japanese Rose

 After reviewing the Samurai DLC, the Kamikaze and Yakuza aspects of it seem to be lacking a bit of a feminine angle to balance out the male bravado that could be found among male Kamikaze and Yakuza members. Going to lightly research what I can on female Yakuza members and female Kamikaze pilots to see what can be learned for future use. Thus far, I've only found this small piece of fiction on a female Kamikaze pilot. The piece is called Japanese Rose. See the link and images below. https://www.kamikazeimages.net/books/fiction/kimura/index.htm   Rosa de Japon is the Spanish translation for Japanese Rose.

GTA Online Weapon Enhancements: Crossbow & Crossbow Munitions

 Tinkering around with the Asian theme DLCs for GTA Online, and I settled on a unique weapon that could do well in a Japanese armory located in the Little Tokyo version of San Andreas. That version is called Little Seoul. Source for that name here:  https://gta.fandom.com/wiki/Little_Seoul The weapon is a crossbow. Crossbows are unique in their ability to have powerful munitions as well as a large access range for a somewhat prehistoric weapon. A special mechanism might be required to enable the crossbow to perform as intended.

GTA Online Samurai DLC Concept

I dreamt up some GTA Online content. This type of DLC content is not the usual, but I think it could work in GTA Online. I may update this concept in the future.

SWE Project #1: H. A. B. I. T. - Hypothetical Autonomous Biological Identification and Tracking Drone

 A small hypothetical project that I devised from COVID-19. A laboratory was not required for this project. Actual virus samples of COVID-19 or other viruses were not used for this project. A working software simulation may possibly follow.  Standard software engineering rules of flowcharting were not used. I simply plotted behavior and filled in the pieces. In a more refined piece of software, Unified Modeling Language (UML) would be used to illustrate the software.  I noticed COVID-19 was behaving erratically in that it was spreading very fast. When most things behave erratically, for example cars, it means there is a component missing or something is wrong with a component in the system. Given COVID-19's fast uncontrolled spreading, I hypothesized that it was missing a module equivalent to that of a car's steering wheel. I devised a 'steering wheel' for it by creating a hypothetical missing module. That module's purpose is to identify a specific host. This SWE p

GTA Online NPC Enhancements: Mugger Behavior

 Enhancing the Mugger Behavior I love the mugger NPC. To add an interesting perspective, the players should be able to play as the mugger, or Rockstar Games can add a slight twist to the mugger's behavior so that the player can see what the mugger does after it steals someone's belongings as well as see what it does during its spare time. This can be understood to mean the player will be watching a movie called A Day in the Life of a GTA Online Mugger . Further, the possibility of two or three muggers able to pursue the player should be considered. I think this game behavior could be a perk with a prison style DLC such as the one I designed here: https://github.com/xpqx/code-based-games/tree/main/GTAOnline/GTAOnline_Prison_Life_DLC#experimental-prison-life-dlc-concept A good example of NPC-mugger programming dynamics is found in this link: https://www.reddit.com/r/gtaonline/comments/nz4fs2/these_muggers_never_cease_to_amaze_me/   The mugger should be able to pull players off or

GTA Online Weapons Dev: MOAB or Mega Stickybomb

 A MOAB (Mother of All Bombs) would come in handy in GTA Online. I've devised a way to create a MOAB-type bomb using current in-game 'trinkets'.  MOAB link found here:  https://github.com/xpqx/code-based-games/blob/main/GTAOnline/0_GTAOnline_Defense_Research_Weapons_Dev/Explosives/Heavy_Explosive/MOAB-Stickybomb.md#moab-stickybomb

Computer Science: Mind-Vision Project Entry #1

Mind-Vision is an ongoing project that is always in development (meaning this is something that I am constantly thinking about). It is currently in the early stages of the rough stages.  I'm not sure what compelled me to create Mind-Vision. At the time, I was thinking of finding a way to restore vision to humans by bypassing the eye and delivering the vision signals straight to the brain via special equipment (as in a cure for blindness, yes).  I submitted the potential blindness 'cure' as a software design answer to a midterm in the same 'advanced' software engineering class where Mind-Vision was born. I continued working on Mind-Vision since then. It is my own little creation. I do have an ultimate development goal for it. I'll see how that goes.  Github for the Mind-Vision project:  https://github.com/xpqx/software-design-lab/blob/main/ai_mind_vision/readme.md#mind-vision