Enhancing the Mugger Behavior I love the mugger NPC. To add an interesting perspective, the players should be able to play as the mugger, or Rockstar Games can add a slight twist to the mugger's behavior so that the player can see what the mugger does after it steals someone's belongings as well as see what it does during its spare time. This can be understood to mean the player will be watching a movie called A Day in the Life of a GTA Online Mugger . Further, the possibility of two or three muggers able to pursue the player should be considered. I think this game behavior could be a perk with a prison style DLC such as the one I designed here: https://github.com/xpqx/code-based-games/tree/main/GTAOnline/GTAOnline_Prison_Life_DLC#experimental-prison-life-dlc-concept A good example of NPC-mugger programming dynamics is found in this link: https://www.reddit.com/r/gtaonline/comments/nz4fs2/these_muggers_never_cease_to_amaze_me/ The mugger should be able to pull players off o...
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