Skip to main content

GTA Online NPC Enhancements: Mugger Behavior

 Enhancing the Mugger Behavior

I love the mugger NPC. To add an interesting perspective, the players should be able to play as the mugger, or Rockstar Games can add a slight twist to the mugger's behavior so that the player can see what the mugger does after it steals someone's belongings as well as see what it does during its spare time. This can be understood to mean the player will be watching a movie called A Day in the Life of a GTA Online Mugger.

Further, the possibility of two or three muggers able to pursue the player should be considered. I think this game behavior could be a perk with a prison style DLC such as the one I designed here: https://github.com/xpqx/code-based-games/tree/main/GTAOnline/GTAOnline_Prison_Life_DLC#experimental-prison-life-dlc-concept

A good example of NPC-mugger programming dynamics is found in this link: https://www.reddit.com/r/gtaonline/comments/nz4fs2/these_muggers_never_cease_to_amaze_me/ 

The mugger should be able to pull players off or out of their vehicles to steal their vehicles regardless of the vehicle type being used by the player. In the process, the mugger should also 'steal' the following items:

  • money
  • snacks (and everything else)
  • armor
  • ammo

The mugger will 'shank' the players after stealing any items from the player. If possible, the mugger will also steal the player's vehicle and purposely destroy it. 

 Multi-Environment Mugging Enabled

The mugger should be able to mug a player in any type of environment such as land, sea, or air.


Comments