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SWE Project #2: Hypothetical Software Engineering Behavioral Analysis on COVID-19 - COVID-19 Dissected Part II

(Disclaimer: Analysis is in progress. I am reviewing for a few things. The language is a bit sensationalistic, but I am my own worst critic sometimes. This is only a hypothetical software engineering explanation to COVID-19. This is an independent analysis.)    In Part II of the Hypothetical Behavioral Analysis on COVID-19, I am taking a deeper look at the components that were gleaned from COVID-19's behavioral tendencies.  Although COVID-19 is a global phenomenon, I only used news and sources from the United States. Hence, my model should be only applicable to the United States population, but other slight variations of my hypothetical model can be formed to shape the needs of a particular country.  Part II attempts to show the link between COVID-19's behavior, and the groups of people it tends to 'identify' to then 'determine' if they are viable host to it. I will also provide an explanation as to why COVID-19 could be behaving in this manner (it is very inter

SWE Project #2: Hypothetical Software Engineering Behavioral Analysis on COVID-19 Part I

(Disclaimer: Analysis is in progress. I am reviewing for a few things. The language is a bit sensationalistic, but I am my own worst critic sometimes. This is only a hypothetical software engineering explanation to COVID-19. This is an independent analysis.)   A small hypothetical analysis on COVID-19 using Computer Science fundamentals. This analysis began before the COVID-19 Delta variant. I am in the process of analyzing the Delta variant to see what can be gleaned from it.  I'll continue adding slides until the presentation is complete. I need to remove some fluff as well as organize some elements of the COVID-19 presentation a bit more. This is Part I of the presentation. It lays the groundwork to understand the rest of the presentation.

GTA Online Samurai DLC Afterthoughts & Japanese Rose

 After reviewing the Samurai DLC, the Kamikaze and Yakuza aspects of it seem to be lacking a bit of a feminine angle to balance out the male bravado that could be found among male Kamikaze and Yakuza members. Going to lightly research what I can on female Yakuza members and female Kamikaze pilots to see what can be learned for future use. Thus far, I've only found this small piece of fiction on a female Kamikaze pilot. The piece is called Japanese Rose. See the link and images below. https://www.kamikazeimages.net/books/fiction/kimura/index.htm   Rosa de Japon is the Spanish translation for Japanese Rose.

GTA Online Weapon Enhancements: Crossbow & Crossbow Munitions

 Tinkering around with the Asian theme DLCs for GTA Online, and I settled on a unique weapon that could do well in a Japanese armory located in the Little Tokyo version of San Andreas. That version is called Little Seoul. Source for that name here:  https://gta.fandom.com/wiki/Little_Seoul The weapon is a crossbow. Crossbows are unique in their ability to have powerful munitions as well as a large access range for a somewhat prehistoric weapon. A special mechanism might be required to enable the crossbow to perform as intended.

GTA Online Samurai DLC Concept

I dreamt up some GTA Online content. This type of DLC content is not the usual, but I think it could work in GTA Online. I may update this concept in the future.

SWE Project #1: H. A. B. I. T. - Hypothetical Autonomous Biological Identification and Tracking Drone

 A small hypothetical project that I devised from COVID-19. A laboratory was not required for this project. Actual virus samples of COVID-19 or other viruses were not used for this project. A working software simulation may possibly follow.  Standard software engineering rules of flowcharting were not used. I simply plotted behavior and filled in the pieces. In a more refined piece of software, Unified Modeling Language (UML) would be used to illustrate the software.  I noticed COVID-19 was behaving erratically in that it was spreading very fast. When most things behave erratically, for example cars, it means there is a component missing or something is wrong with a component in the system. Given COVID-19's fast uncontrolled spreading, I hypothesized that it was missing a module equivalent to that of a car's steering wheel. I devised a 'steering wheel' for it by creating a hypothetical missing module. That module's purpose is to identify a specific host. This SWE p

GTA Online NPC Enhancements: Mugger Behavior

 Enhancing the Mugger Behavior I love the mugger NPC. To add an interesting perspective, the players should be able to play as the mugger, or Rockstar Games can add a slight twist to the mugger's behavior so that the player can see what the mugger does after it steals someone's belongings as well as see what it does during its spare time. This can be understood to mean the player will be watching a movie called A Day in the Life of a GTA Online Mugger . Further, the possibility of two or three muggers able to pursue the player should be considered. I think this game behavior could be a perk with a prison style DLC such as the one I designed here: https://github.com/xpqx/code-based-games/tree/main/GTAOnline/GTAOnline_Prison_Life_DLC#experimental-prison-life-dlc-concept A good example of NPC-mugger programming dynamics is found in this link: https://www.reddit.com/r/gtaonline/comments/nz4fs2/these_muggers_never_cease_to_amaze_me/   The mugger should be able to pull players off or

GTA Online Weapons Dev: MOAB or Mega Stickybomb

 A MOAB (Mother of All Bombs) would come in handy in GTA Online. I've devised a way to create a MOAB-type bomb using current in-game 'trinkets'.  MOAB link found here:  https://github.com/xpqx/code-based-games/blob/main/GTAOnline/0_GTAOnline_Defense_Research_Weapons_Dev/Explosives/Heavy_Explosive/MOAB-Stickybomb.md#moab-stickybomb

Computer Science: Mind-Vision Project Entry #1

Mind-Vision is an ongoing project that is always in development (meaning this is something that I am constantly thinking about). It is currently in the early stages of the rough stages.  I'm not sure what compelled me to create Mind-Vision. At the time, I was thinking of finding a way to restore vision to humans by bypassing the eye and delivering the vision signals straight to the brain via special equipment (as in a cure for blindness, yes).  I submitted the potential blindness 'cure' as a software design answer to a midterm in the same 'advanced' software engineering class where Mind-Vision was born. I continued working on Mind-Vision since then. It is my own little creation. I do have an ultimate development goal for it. I'll see how that goes.  Github for the Mind-Vision project:  https://github.com/xpqx/software-design-lab/blob/main/ai_mind_vision/readme.md#mind-vision

GTA Online Shanghai Times DLC

 The recent string of movies inspired me to create a rough DLC concept for GTA Online. The concept DLC is titled: GTA Online Shanghai Times DLC. The subtitle is: Password: The Sun is the Ninja Star The DLC concept can be found on my github:  https://github.com/xpqx/code-based-games/tree/main/GTAOnline/GTAOnline_Shanghai_Times_DLC#gtaonline-shanghai-times-dlc

GTA Online Prison Style DLC

 A while ago, I dreamt up a Prison Life DLC for the current iteration of GTA Online. Looking back at the rough concept, and how much I have learned and changed, the rough concept is fairly hilarious even from my point of view. The rough concept Prison Life DLC can be found on my github here:  https://github.com/xpqx/code-based-games/tree/main/GTAOnline/GTAOnline_Prison_Life_DLC#experimental-prison-life-dlc-concept I might redo this concept here and there.

GTA Online Burning Tomahawk DLC

 Thinking about GTAOnline's evolution and I landed on a western-themed DLC concept. The western theme could be video game'd in many ways. I think it would be cool to have a western themed DLC featuring a bit of cowboys and Native Americans.  The working title is: GTAOnline Burning Tomahawk DLC. The subtitle is: The Warrior Path Link to DLC on my github: https://github.com/xpqx/code-based-games/blob/main/GTAOnline/GTAOnline_Burning_Tomahawk_DLC/readme.md#gtaonline-burning-tomahawk-dlc

GTA Online Police DLC

 There's been a lot of talk over the past few months about a police-style DLC for GTAOnline. The unofficial working title that has been floated around is GTAOnline 'Cops and Robbers'. I'm not too sure why that style of DLC hasn't happened for GTAOnline. There could be several explanations. I entertained the idea of a police-style DLC and came up with a rough concept. I could not think of a working title. The DLC can be found in my github:  https://github.com/xpqx/code-based-games/tree/main/GTAOnline/GTAOnline_Police_DLC#gtaonline-police-dlc-no-title-yet If a police-style DLC is not feasible, perhaps different aspects of law enforcement could be included as future DLC content for GTAOnline. One such aspect is a K9 police style DLC with actual K9 dogs that the players can use in some way during free roam or special player missions. The GTAOnline K9 DLC concept can be found in my github account:  https://github.com/xpqx/code-based-games/tree/main/GTAOnline/GTAOnline_K9

GTA Online Los Carteles DLC

 I think a good cartel DLC can be made for GTAOnline. I dreamt up a rough concept for this type of genre a while back. The title is GTAOnline Los Carteles DLC. I don't have a subtitle for it.  The DLC concept can be found on my github:  https://github.com/xpqx/code-based-games/tree/main/GTAOnline/GTAOnline_LosCarteles_DLC#gtaonline-los-carteles-dlc I think this style of DLC would be new and different to the GTAOnline universe. 

GTA Online DLC Wish-List

 DLC ideas and content that I dream up thinking deeply about GTA Online. The content is dreamt up using a few techniques, but for the most part, and viewing GTA Online from the outside looking in, I think some of the ideas are feasible enough to increase player engagement with GTA Online. Some items on the wish-list are generic topics to get the mental ball rolling to then create some good DLCs for GTA Online. Other wish-list items are a bit more researched, and would require extensive effort in implementation. An example of this is the K9 DLC, but I think this one would be worth the effort. The DLC Wish-List Full-Blown Military Mayhem DLC  https://github.com/xpqx/code-based-games/tree/main/GTAOnline/3_GTAOnline_MilitaryMayhemDLC#gtaonline-military-mayhem-dlc Military Vehicles for DLCs  https://github.com/xpqx/code-based-games/tree/main/GTAOnline/GTAOnline_Military_Aircraft#military-aircraft   Air refueling missions and planes should be added as part of a full-blown military DLC.  Boei

GTA Online Content I Dreamt Up: Summary of My Heists

  I devised some heist content for GTA Online. It is a few years old. I've changed a lot since then. I might update this heist here and there to see what it can evolve into.  Summary of Events of My Heists:  https://github.com/xpqx/code-based-games/blob/main/GTAOnline/1_myHeistContent/myHeist_summaryEvents.pdf The Protagonists: https://github.com/xpqx/code-based-games/blob/main/GTAOnline/1_myHeistContent/the_protagonists/files/myHeist_theProtagonists.pdf My Heists - Setup I  https://github.com/xpqx/code-based-games/blob/main/GTAOnline/1_myHeistContent/myHeist_setup_one/files/NEW_GTAONLINE_CONTENT_SETUP_ONE.pdf My Heists - Setup II  https://github.com/xpqx/code-based-games/blob/main/GTAOnline/1_myHeistContent/myHeist_setup_two/files/NEW_GTAONLINE_CONTENT_SUMMARY_SETUP_TWO.pdf My Heists - Setup III  https://github.com/xpqx/code-based-games/tree/main/GTAOnline/1_myHeistContent/myHeist_setup_three#setup-three Insurgent Vehicle Ramming Speed Modification  https://github.com/xpqx/code-ba

Religious Motifs in Heat: Angles Used to Juxtapose Positions of Power (The Coffee Shop)

Heat Coffee Shop Scene (Scene is movie history! Amazing scene!) The Coffee Shop Scene is powerful and peaceful at the same time. It also highlights Michael Mann's ability to present two fairly famous actors and not have them outdo each other to satisfy their own egos. It is a tranquil scene.  Heat (1995) Coffee Shop (Historical Scene) HD  https://www.youtube.com/watch?v=E82UcXTsbOE   In this scene, Al Pacino is flying in a helicopter. A helicopter is an aerial vehicle, so we can assume Al Pacino is using the heavens to find Robert De Niro. Al Pacino descends from the heavens to the Earth to pursue Robert De Niro, that is, God.  To add to the religious feel of this movie, Al Pacino's helicopter is white, and it has a bright light that is turned on, and attached to it. Angels are often associated with the color white as well as bright light. Al Pacino finally gets in a car and to pursue God played by Robert De Niro, Al Pacino uses a black car. Contrast the black car that travels

Religious Motifs in Al Pacino Films: Mind Vision

  Religious Motifs in Al Pacino Films (Author note: currently working on this.) To clear things up, when I reference Al Pacino, I mean to say Al Pacino's character. I don't use the words "Al Pacino's character" everywhere on this analysis because it would get too repetitive. The same goes for Robert De Niro and the character that he portrays in the movie  Heat.   This analysis started as I was designing some software called Mind Vision. I somehow ended up analyzing some movies. I discovered a religious motif in a few of Al Pacino's films. I wrote about the discovery. Mind Vision is unfinished and in progress. It is found at this link:  https://github.com/xpqx/software-design-lab/tree/main/ai_mind_vision#mind-vision Moving on to the religious discovery... The discovery assumes that there are powerful entities stronger than God. These entities can be called The Creators. The Creators are a small civilization that exists outside of the conventional science