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Pentagon: Evidence Suggests COVID Made in Lab

 New evidence suggests COVID-19 was made in a lab. Some of us are not surprised.  https://www.newsmax.com/newsfront/pentagon-scientists-covid-19/2023/08/31/id/1132783/ Scientists at a Pentagon medical intelligence unit wrote in a research report that evidence indicates that SARS-CoV-2, or COVID-19, may have been “developed in a laboratory," according to reports. https://truthsocial.com/@NewsMax/posts/110986716222758529

My COVID-19 Hypothetical Behavioral Software Engineering Model - An Update

 Finally reviewed my hypothetical behavioral software engineering model on COVID-19 after I first identified the behavior in COVID-19, around early 2020 when COVID-19 became more prevalent, all I can say is that I'm both amazed and exhausted. I used public sources for my model. However, there are many sources that indicated the same general behavior of COVID-19. I simply used some Computer Science principles to encapsulate the behavior to then try to create a hypothetical model. The model will hopefully get some code in C++, and it will hopefully make it to my Computer Science portfolio for display to prospective employers. I'm still not worried about COVID-19, but I am still using Vitamin D and Vitamin C in high doses (higher than normal within reason), and I am vaccinated. I'm not too worried about the vaccine side effects either. I hear the vaccines have their own issues.  When I first created my model, I was eager to get something published to highlight my skills ...

SWE Project #2: Hypothetical Software Engineering Behavioral Analysis on COVID-19 - COVID-19 Dissected Part II

(Disclaimer: Analysis is in progress. I am reviewing for a few things. The language is a bit sensationalistic, but I am my own worst critic sometimes. This is only a hypothetical software engineering explanation to COVID-19. This is an independent analysis.)    In Part II of the Hypothetical Behavioral Analysis on COVID-19, I am taking a deeper look at the components that were gleaned from COVID-19's behavioral tendencies.  Although COVID-19 is a global phenomenon, I only used news and sources from the United States. Hence, my model should be only applicable to the United States population, but other slight variations of my hypothetical model can be formed to shape the needs of a particular country.  Part II attempts to show the link between COVID-19's behavior, and the groups of people it tends to 'identify' to then 'determine' if they are viable host to it. I will also provide an explanation as to why COVID-19 could be behaving in this manner (it is very inter...

SWE Project #2: Hypothetical Software Engineering Behavioral Analysis on COVID-19 Part I

(Disclaimer: Analysis is in progress. I am reviewing for a few things. The language is a bit sensationalistic, but I am my own worst critic sometimes. This is only a hypothetical software engineering explanation to COVID-19. This is an independent analysis.)   A small hypothetical analysis on COVID-19 using Computer Science fundamentals. This analysis began before the COVID-19 Delta variant. I am in the process of analyzing the Delta variant to see what can be gleaned from it.  I'll continue adding slides until the presentation is complete. I need to remove some fluff as well as organize some elements of the COVID-19 presentation a bit more. This is Part I of the presentation. It lays the groundwork to understand the rest of the presentation.

GTA Online Samurai DLC Afterthoughts & Japanese Rose

 After reviewing the Samurai DLC, the Kamikaze and Yakuza aspects of it seem to be lacking a bit of a feminine angle to balance out the male bravado that could be found among male Kamikaze and Yakuza members. Going to lightly research what I can on female Yakuza members and female Kamikaze pilots to see what can be learned for future use. Thus far, I've only found this small piece of fiction on a female Kamikaze pilot. The piece is called Japanese Rose. See the link and images below. https://www.kamikazeimages.net/books/fiction/kimura/index.htm   Rosa de Japon is the Spanish translation for Japanese Rose.

GTA Online Weapon Enhancements: Crossbow & Crossbow Munitions

 Tinkering around with the Asian theme DLCs for GTA Online, and I settled on a unique weapon that could do well in a Japanese armory located in the Little Tokyo version of San Andreas. That version is called Little Seoul. Source for that name here:  https://gta.fandom.com/wiki/Little_Seoul The weapon is a crossbow. Crossbows are unique in their ability to have powerful munitions as well as a large access range for a somewhat prehistoric weapon. A special mechanism might be required to enable the crossbow to perform as intended.

GTA Online Samurai DLC Concept

I dreamt up some GTA Online content. This type of DLC content is not the usual, but I think it could work in GTA Online. I may update this concept in the future.

SWE Project #1: H. A. B. I. T. - Hypothetical Autonomous Biological Identification and Tracking Drone

 A small hypothetical project that I devised from COVID-19. A laboratory was not required for this project. Actual virus samples of COVID-19 or other viruses were not used for this project. A working software simulation may possibly follow.  Standard software engineering rules of flowcharting were not used. I simply plotted behavior and filled in the pieces. In a more refined piece of software, Unified Modeling Language (UML) would be used to illustrate the software.  I noticed COVID-19 was behaving erratically in that it was spreading very fast. When most things behave erratically, for example cars, it means there is a component missing or something is wrong with a component in the system. Given COVID-19's fast uncontrolled spreading, I hypothesized that it was missing a module equivalent to that of a car's steering wheel. I devised a 'steering wheel' for it by creating a hypothetical missing module. That module's purpose is to identify a specific host. This SWE p...

GTA Online NPC Enhancements: Mugger Behavior

 Enhancing the Mugger Behavior I love the mugger NPC. To add an interesting perspective, the players should be able to play as the mugger, or Rockstar Games can add a slight twist to the mugger's behavior so that the player can see what the mugger does after it steals someone's belongings as well as see what it does during its spare time. This can be understood to mean the player will be watching a movie called A Day in the Life of a GTA Online Mugger . Further, the possibility of two or three muggers able to pursue the player should be considered. I think this game behavior could be a perk with a prison style DLC such as the one I designed here: https://github.com/xpqx/code-based-games/tree/main/GTAOnline/GTAOnline_Prison_Life_DLC#experimental-prison-life-dlc-concept A good example of NPC-mugger programming dynamics is found in this link: https://www.reddit.com/r/gtaonline/comments/nz4fs2/these_muggers_never_cease_to_amaze_me/   The mugger should be able to pull players off o...

GTA Online Weapons Dev: MOAB or Mega Stickybomb

 A MOAB (Mother of All Bombs) would come in handy in GTA Online. I've devised a way to create a MOAB-type bomb using current in-game 'trinkets'.  MOAB link found here:  https://github.com/xpqx/code-based-games/blob/main/GTAOnline/0_GTAOnline_Defense_Research_Weapons_Dev/Explosives/Heavy_Explosive/MOAB-Stickybomb.md#moab-stickybomb